This long-legged spider has a huge, glossy black abdomen, marked on the underside with the shape of a crimson hourglass.
Giant Black Widow Spider CR 3
XP 800
N Large vermin
Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
Defense
AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
hp 37 (5d8+15)
Fort +7, Ref +3, Will +1
Immune mind-affecting effects
Offense
Speed 30 ft., climb 30 ft.
Melee bite +6 (1d8+6 plus poison)
Space 10 ft.; Reach 5 ft.
Special Attacks web (+4 ranged, DC 19, 5 hp)
Statistics
Str 19, Dex 15, Con 16, Int —, Wis 10, Cha 2
Base Atk +3; CMB +8; CMD 20 (32 vs. trip)
Skills Climb +20, Perception +4; Racial Modifiers +8 Climb, +4 Perception, +4 Stealth (+8 webs)
SQ strong webs
Ecology
Environment any land
Organization solitary, pair, or colony (3–8)
Treasure incidental
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d3 Con and staggered; cure 2 saves. Save DC is Con-based with a +2 racial bonus.
Strong Webs (Ex) A black widow's webs gain a +4 bonus to the DC to break or escape.
Females of this species are larger than males. Males are identical to the typical giant spider (Pathfinder RPG Bestiary 258).
A massive tarantula covered in bristly hairs strides forward with deliberate steps, its eight eyes scanning for prey.
Giant Tarantula CR 8
XP 4,800
N Gargantuan vermin
Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
Defense
AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 115 (10d8+70)
Fort +14, Ref +4, Will +3
Defensive Abilities barbed hairs; Immune mind-affecting effects
Offense
Speed 30 ft., climb 30 ft.
Melee bite +15 (3d6+18 plus poison)
Ranged barbed hairs +4 touch (nausea)
Space 20 ft.; Reach 20 ft.
Statistics
Str 35, Dex 13, Con 24, Int —, Wis 10, Cha 2
Base Atk +7; CMB +23; CMD 34 (46 vs. trip)
Skills Climb +28, Perception +4, Stealth –7 (–3 in webs); Racial Modifiers +8 Climb+4 Perception+4 Stealth (+8 in webs)
Ecology
Environment any forests
Organization solitary, pair, or colony (3–8)
Treasure incidental
Special Abilities
Barbed Hairs (Ex) A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet). A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based.
Poison (Ex) Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves. Save DC is Con-based with a +2 racial bonus.