The following lists summarize all the mythic versions of existing spells presented in this section, as well as new spells that draw upon, grant, or steal mythic power.
Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell's name begins with "lesser," "greater," or "mass," the spell is alphabetized under the second word of the spell name instead.
Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures.
Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell.
Creatures and Characters: "Creature" and "character" are used synonymously in the spell descriptions.
New Spells: An asterisk (*) after a spell name indicates a new spell presented in Mythic Adventures.
Augmented Mythic Spells: A superscript "A" appearing at the end of a spell's name in these lists indicates the spell has an augmented effect when the caster expends additional uses of mythic power. See the individual spell descriptions for information on the augmented effect.
1st-Level Alchemist Mythic Formulae—anticipate peril, cure light wounds, endure elements, enlarge person, expeditious retreat, reduce person, true strikeA.
2nd-Level Alchemist Mythic Formulae—ablative barrier, animal aspect, barkskinA, blistering invectiveA, cure moderate wounds, false life, invisibilityA, levitateA, protection from arrows, resist energy, spider climb, touch injection.
3rd-Level Alchemist Mythic Formulae—battle tranceA, beast shape IA, burrowA, cure serious wounds, draconic reservoirA, flyA, gaseous formA, hasteA, heroismA, monstrous physique IA, vomit twinA.
4th-Level Alchemist Mythic Formulae—beast shape IIA, cure critical wounds, deathlessA*, dragon's breath, elemental body IA, fire shield, monstrous physique IIA, scorching ash formA, stoneskin.
5th-Level Alchemist Mythic Formulae—beast shape IIIA, dream, elemental body IIA, monstrous physique IIIA, nightmareA, sendingA.
6th-Level Alchemist Mythic Formulae—beast shape IVA, elemental body IIIA, form of the dragon IA, healA, misleadA, monstrous physique IVA, transformation, walk through space.
1st-Level Antipaladin Mythic Spells—bane, command, death knellA, inflict light wounds, murderous commandA, protection from good/law.
2nd-Level Antipaladin Mythic Spells—blindness/deafness, darkness, desecrate, invisibilityA, pernicious poisonA, silence.
3rd-Level Antipaladin Mythic Spells—animate deadA, battle tranceA, contagionA, defile armorA, dispel magic, inflict moderate wounds, magic weapon (greater)A, vampiric touch.
4th-Level Antipaladin Mythic Spells—inflict serious wounds.
1st-Level Bard Mythic Spells—anticipate peril, chord of shards, cure light wounds, ear-piercing screamA, expeditious retreat, feather fallA, greaseA, hideous laughterA, jitterbugs, memory lapseA, saving finaleA, silent imageA, sleepA.
2nd-Level Bard Mythic Spells—blindness/deafness, blistering invectiveA, boiling bloodA, cure moderate wounds, darkness, dust of twilightA, heroismA, invisibilityA, mirror image, shadow anchor, share glory*, shatter, silence, suggestion, summon swarm.
3rd-Level Bard Mythic Spells—blinkA, confusionA, cure serious wounds, daylight, deep slumberA, dispel magic, divine favor, gaseous formA, hasteA, phantom steedA, restore mythic power*, slow.
4th-Level Bard Mythic Spells—break enchantmentA, cure critical wounds, detect scryingA, dimension door, discordant blastA, dominate person, lend path, modify memoryA, shout.
5th-Level Bard Mythic Spells—dream, misleadA, nightmareA, resonating word.
6th-Level Bard Mythic Spells—animate objects, irresistible dance
1st-Level Cleric Mythic Spells—bane, bless, command, cure light wounds, divine favor, endure elements, entropic shield, inflict light wounds, know the enemy, fist of the earth, murderous commandA, obscuring mistA, protection from chaos/evil/good/law, sanctuaryA, shield of faith, sun metal, theft ward.
2nd-Level Cleric Mythic Spells—blinding ray, boiling bloodA, consecrate, cure moderate wounds, darkness, death knellA, desecrate, disfiguring touchA, inflict moderate wounds, make whole, resist energy, shatter, shield other, silence, spiritual weapon, surmount afflictionA.
3rd-Level Cleric Mythic Spells—animate deadA, bleed glory*, blindness/deafness, contagionA, cure serious wounds, daybreak arrow, daylight, dispel magic, glyph of warding, inflict serious wounds, magic vestmentA, prayer, restore mythic power*, sacred bondA, sands of timeA, searing light, share glory*, stone shape.
4th-Level Cleric Mythic Spells—battle tranceA, blessing of fervor, blood crow strike, chaos hammer, cure critical wounds, deathlessA*, giant verminA, holy smite, inflict critical wounds, magic weapon (greater)A, mythic severance*, order's wrath, sendingA, unholy blight.
5th-Level Cleric Mythic Spells—break enchantmentA, breath of lifeA, flame strike, lend path, pillar of lifeA, plane shiftA, steal power*, wall of stoneA.
6th-Level Cleric Mythic Spells—animate objects, blade barrierA, harmA, healA.
7th-Level Cleric Mythic Spells—blasphemy, control weatherA, dictum, holy word, regenerate, terraform*, word of chaos.
8th-Level Cleric Mythic Spells—antimagic field, dimensional lockA, earthquakeA, fire stormA, orb of the voidA.
9th-Level Cleric Mythic Spells—ascension*, storm of vengeanceA.
1st-Level Druid Mythic Spells—call animalA, cure light wounds, endure elements, entangle, faerie fireA, goodberryA, hydraulic pushA, magic fang, fist of the earth, obscuring mistA.
2nd-Level Druid Mythic Spells—animal aspect, barkskinA, burning gazeA, chill metal, feast of ashesA, flame bladeA, fog cloudA, gust of windA, heat metal, pernicious poisonA, pox pustulesA, resist energy, spider climb, summon swarm, unshakable chillA.
3rd-Level Druid Mythic Spells—burrowA, call lightning, companion mind link, contagionA, cup of dustA, cure moderate wounds, daylight, hydraulic torrentA, magic fang (greater)A, share glory*, stone shape.
4th-Level Druid Mythic Spells—arboreal hammerA, cape of wasps, cure serious wounds, dispel magic, flame strike, giant verminA, ice stormA, spike stones, true formA.
5th-Level Druid Mythic Spells—baleful polymorphA, cure critical wounds, fire snakeA, lend path, stoneskin, wall of fireA, wall of thornsA.
6th-Level Druid Mythic Spells—fire seeds, move earth, repel woodA, terraform*, wall of stoneA.
7th-Level Druid Mythic Spells—animate plants, black mark, changestaffA, control weatherA, fire stormA, healA, scouring windsA, sunbeamA.
8th-Level Druid Mythic Spells—earthquakeA, finger of death, reverse gravityA, whirlwindA.
9th-Level Druid Mythic Spells—ascension*, foresight, regenerate, storm of vengeanceA, tsunamiA.
1st-Level Inquisitor Mythic Spells—bane, bless, command, cure light wounds, divine favor, ear-piercing screamA, expeditious retreat, hex wardA, inflict light wounds, know the enemy, protection from chaos/evil/good/law, sanctuaryA, shield of faith, theft ward, true strikeA.
2nd-Level Inquisitor Mythic Spells—blistering invectiveA, consecrate, cure moderate wounds, darkness, death knellA, desecrate, flames of the faithfulA, inflict moderate wounds, invisibilityA, knockA, resist energy, sacred bondA, shield other, silence, spiritual weapon, surmount afflictionA.
3rd-Level Inquisitor Mythic Spells—battle tranceA, blinding ray, cure serious wounds, daybreak arrow, daylight, dispel magic, glyph of warding, heroismA, inflict serious wounds, magic vestmentA, magic weapon (greater)A, mythic severance*, prayer, searing light.
4th-Level Inquisitor Mythic Spells—battlemind link, chaos hammer, cure critical wounds, deathlessA*, defile armorA, detect scryingA, holy smite, inflict critical wounds, named bulletA, order's wrath, sanctify armorA, sendingA, stoneskin, unholy blight.
5th-Level Inquisitor Mythic Spells—break enchantmentA, divine pursuit, flame strike.
6th-Level Inquisitor Mythic Spells—blade barrierA, blasphemy, circle of deathA, dictum, harmA, healA, holy word, word of chaos
1st-Level Magus Mythic Spells—burning hands, color spray, enlarge person, expeditious retreat, feather fallA, floating disk, greaseA, hydraulic pushA, magic missileA, obscuring mistA, ray of enfeeblement, reduce person, shocking graspA, silent imageA, true strikeA.
2nd-Level Magus Mythic Spells—ablative barrier, animal aspect, burning gazeA, darkness, fog cloudA, gust of windA, invisibilityA, levitateA, mirror image, scorching ray, shatter, spider climb, webA.
3rd-Level Magus Mythic Spells—beast shape IA, blinkA, daylight, dispel magic, fireballA, firestreamA, flyA, force punchA, gaseous formA, hasteA, hydraulic torrentA, lightning boltA, magic weapon (greater)A, monstrous physique IA, phantom steedA, slow, stinking cloud, vampiric touch, vomit twinA.
4th-Level Magus Mythic Spells—beast shape IIA, black tentaclesA, dimension door, dragon's breathA, elemental body IA, fire shield, ice stormA, lend path, monstrous physique IIA, phantasmal killerA, shout, solid fogA, stoneskin, wall of fireA, wall of iceA.
5th-Level Magus Mythic Spells—baleful polymorphA, beast shape IIIA, cloudkillA, cone of coldA, elemental body IIA, fire snakeA, monstrous physique IIIA, telekinesis, wall of force, wall of stoneA.
6th-Level Magus Mythic Spells—beast shape IVA, chain lightning, disintegrateA, elemental body IIIA, flesh to stoneA, form of the dragon IA, misleadA, monstrous physique IVA, transformation, walk through space, wall of ironA.
1st-Level Paladin Mythic Spells—bless, cure light wounds, divine favor, endure elements, know the enemy, protection from chaos/evil, sun metal.
2nd-Level Paladin Mythic Spells—blinding ray, resist energy, sacred bondA, shield other.
3rd-Level Paladin Mythic Spells—cure moderate wounds, daybreak arrow, daylight, dispel magic, magic weapon (greater)A, prayer, sanctify armorA.
4th-Level Paladin Mythic Spells—break enchantmentA, cure serious wounds, oath of peaceA.
1st-Level Ranger Mythic Spells—anticipate peril, call animalA, endure elements, entangle, know the enemy, magic fang, resist energy, sun metal.
2nd-Level Ranger Mythic Spells—animal aspect, animate deadA, cure light wounds, barkskinA, ricochet shotA.
3rd-Level Ranger Mythic Spells—battle tranceA, burrowA, companion mind link, cure moderate wounds, magic fang (greater)A, named bulletA.
4th-Level Ranger Mythic Spells—cure serious wounds.
1st-Level Sorcerer/Wizard Mythic Spells—anticipate peril, breakA, burning hands, color spray, ear-piercing screamA, endure elements, enlarge person, expeditious retreat, feather fallA, floating disk, greaseA, hold portal, hydraulic pushA, mage armor, magic missileA, memory lapseA, obscuring mistA, protection from chaos/evil/good/law, ray of enfeeblement, reduce person, shadow weapon, shocking graspA, silent imageA, sleepA, theft ward, true strikeA.
2nd-Level Sorcerer/Wizard Mythic Spells—animal aspect, blindness/deafness, boiling bloodA, burning gazeA, darkness, disfiguring touchA, dust of twilightA, false life, fog cloudA, gust of windA, hideous laughterA, invisibilityA, jitterbugs, knockA, levitateA, make whole, mirror image, pernicious poisonA, protection from arrows, resist energy, ricochet shotA, scorching ray, shadow anchor, shatter, spider climb, summon swarm, unshakable chillA, webA.
3rd-Level Sorcerer/Wizard Mythic Spells—ablative barrier, beast shape IA, bleed glory*, blinkA, burrowA, daylight, deep slumberA, devolutionA, dispel magic, draconic reservoirA, fireballA, firestreamA, flyA, force punchA, gaseous formA, hasteA, healing thiefA, heroismA, hydraulic torrentA, lightning boltA, magic weapon (greater)A, monstrous physique IA, phantom steedA, restore mythic power*, sands of timeA, share glory*, slow, stinking cloud, strangling hair, suggestion, touch injection, vampiric touch.
4th-Level Sorcerer/Wizard Mythic Spells—animate deadA, beast shape IIA, black tentaclesA, confusionA, contagionA, deathlessA*, detect scryingA, dimension door, dragon's breath, elemental body IA, enervationA, fire shield, ice stormA, monstrous physique IIA, mythic severance*, named bulletA, phantasmal killerA, scorching ash formA, shout, solid fogA, stone shape, stoneskin, true formA, vomit twinA, wall of fireA, wall of iceA.
5th-Level Sorcerer/Wizard Mythic Spells—baleful polymorphA, beast shape IIIA, break enchantmentA, cloudkillA, cone of coldA, damnation strideA, dominate person, dream, elemental body IIA, fire snakeA, lend path, lightning arcA, monstrous physique IIIA, nightmareA, sendingA, steal power*, telekinesis, wall of force, wall of stoneA.
6th-Level Sorcerer/Wizard Mythic Spells—antimagic field, battlemind link, beast shape IVA, chain lightning, circle of deathA, conjure black puddingA, contingencyA, disintegrateA, elemental body IIIA, enemy hammerA, flesh to stoneA, form of the dragon IA, globe of invulnerability, guards and wardsA, misleadA, monstrous physique IVA, move earth, transformation, wall of ironA.
7th-Level Sorcerer/Wizard Mythic Spells—arcane cannon, control weatherA, elemental body IVA, finger of death, form of the dragon IIA, limited wishA, plane shiftA, power word blindA, prismatic sprayA, resonating word, reverse gravityA, scouring windsA, terraform*, walk through space.
8th-Level Sorcerer/Wizard Mythic Spells—dimensional lockA, form of the dragon IIIA, irresistible dance, maze, orb of the voidA, polar ray, power word stunA.
9th-Level Sorcerer/Wizard Mythic Spells—ascension*, foresight, mage's disjunction, meteor swarmA, power word killA, prismatic sphere, time stopA, tsunamiA, wishA.
1st-Level Summoner Mythic Spells—endure elements, enlarge person, expeditious retreat, feather fallA, greaseA, mage armor, magic fang, protection from chaos/evil/good/law, reduce person.
2nd-Level Summoner Mythic Spells—ablative barrier, barkskinA, hasteA, invisibilityA, levitateA, phantom steedA, protection from arrows, resist energy, share glory*, slow, spider climb, summon swarm.
3rd-Level Summoner Mythic Spells—black tentaclesA, devolutionA, dimension door, dispel magic, fire shield, flyA, heroismA, magic fang (greater)A, stoneskin, vomit twinA, wall of fireA, wall of iceA.
4th-Level Summoner Mythic Spells—baleful polymorphA, damnation strideA, lend path, sendingA, wall of stoneA.
5th-Level Summoner Mythic Spells—conjure black puddingA, plane shiftA, wall of ironA.
6th-Level Summoner Mythic Spells—dimensional lockA, maze, walk through space.
1st-Level Witch Mythic Spells—burning hands, command, cure light wounds, ear-piercing screamA, enlarge person, hex wardA, ill omenA, inflict light wounds, mage armor, obscuring mistA, ray of enfeeblement, reduce person, shadow weapon, sleepA, theft ward.
2nd-Level Witch Mythic Spells—blindness/deafness, boiling bloodA, burning gazeA, cure moderate wounds, death knellA, disfiguring touchA, false life, feast of ashesA, fog cloudA, inflict moderate wounds, levitateA, pernicious poisonA, pox pustulesA, shadow anchor, summon swarm, unshakable chillA, webA.
3rd-Level Witch Mythic Spells—bleed glory*, cup of dustA, deep slumberA, dispel magic, flyA, glyph of warding, healing thiefA, heroismA, lightning boltA, restore mythic power*, sands of timeA, share glory*, stinking cloud, strangling hair, suggestion, vampiric touch.
4th-Level Witch Mythic Spells—battle tranceA, black tentaclesA, cape of wasps, confusionA, cure serious wounds, deathlessA*, detect scryingA, dimension door, enervationA, ice stormA, inflict serious wounds, mythic severance*, named bulletA, phantasmal killerA, solid fogA.
5th-Level Witch Mythic Spells—baleful polymorphA, break enchantmentA, cloudkillA, cure critical wounds, damnation strideA, dominate person, inflict critical wounds, lend path, steal power*.
6th-Level Witch Mythic Spells—animate objects, cone of coldA, flesh to stoneA, guards and wardsA, transformation.
7th-Level Witch Mythic Spells—black mark, chain lightning, control weatherA, harmA, healA, plane shiftA, power word blindA, regenerate, scouring windsA, terraform*, walk through space.
8th-Level Witch Mythic Spells—irresistible dance, maze, power word stunA.
9th-Level Witch Mythic Spells—ascension*, foresight, power word killA, storm of vengeanceA.