Pathfinder Reference Document
Pathfinder Reference Document

Phantom Armor

This suit of armor moves with a warrior's deadly skill despite obviously being empty.

Guardian Phantom Armor CR 2

XP 600

NE Medium undead

Init +5; Senses darkvision 60 ft.; Perception +6

Defense

AC 21, touch 11, flat-footed 20 (+9 armor, +1 Dex, +1 shield)

hp 13 (3d8)

Fort +1, Ref +2, Will +3

Defensive Abilities channel resistance +2; Immune undead traits

Offense

Speed 30 ft.

Melee mwk longsword +5 (1d8+2/19–20) or

2 slams +4 (1d4+2)

Statistics

Str 14, Dex 13, Con —, Int 7, Wis 11, Cha 10

Base Atk +2; CMB +4; CMD 15

Feats Improved Initiative, Power Attack

Skills Perception +6, Stealth +7

Languages Common (can't speak)

SQ freeze (suit of armor)

Ecology

Environment any

Organization solitary or pair

Treasure none

Created from blood-spattered armor infused with the souls of betrayed knights or fallen soldiers, phantom armors appear as suits of damaged but animate armor that move with deadly purpose and lethal precision.

Giant Phantom Armor CR 4

XP 1,200

NE Large undead

Init +4; Senses darkvision 60 ft.; Perception +8

Defense

AC 18, touch 9, flat-footed 18 (+9 armor, –1 size)

hp 37 (5d8+15)

Fort +3, Ref +1, Will +4

Defensive Abilities channel resistance +4; Immune undead traits

Offense

Speed 20 ft.

Melee heavy flail +7 (2d8+7/19–20)

Space 10 ft.; Reach 10 ft.

Statistics

Str 20, Dex 11, Con —, Int 7, Wis 11, Cha 15

Base Atk +3; CMB +9; CMD 19

Feats Improved Initiative, Power Attack, Toughness

Skills Perception +8, Stealth +4

Languages Common (can't speak)

SQ freeze (suit of armor)

Ecology

Environment any

Organization solitary or pair

Treasure none

Arising from the armored remains of towering humanoids, these suits are particularly fearsome, though slower than guardian phantom armors.

Creating Phantom Armors

Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor's creation. A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.