Pathfinder Reference Document
Pathfinder Reference Document

Tunche

Standing on three legs, this creature is a mix of dangerous jungle animals and plants fused into one deadly predator.

Tunche CR 17

XP 102,400

CN Huge fey

Init +9; Senses darkvision 60 ft., low-light vision, scent; Perception +33

Defense

AC 31, touch 13, flat-footed 26 (+5 Dex, +18 natural, –2 size)

hp 262 (25d6+175)

Fort +15, Ref +19, Will +19

DR 15/cold iron and slashing

Offense

Speed 50 ft., climb 20 ft., swim 20 ft.; feather step

Melee bite +22 (2d8+11/19–20 plus poison), 4 claws +22 (3d6+11)

Space 15 ft.; Reach 15 ft.

Special Attacks poison, rend (2 claws, 3d6+16)

Spell-Like Abilities (CL 20th; concentration +27)

Constant—speak with plants, tongues

At will—burst of nettles (DC 20), entangle (DC 18), tree shape, tree stride, ventriloquism, warp wood (DC 19)

7/day—diminish plants, plant growth, wall of thorns

3/day—control plants (DC 25), move earth, true seeing

Statistics

Str 33, Dex 21, Con 24, Int 12, Wis 20, Cha 25

Base Atk +12; CMB +25 (+27 bull rush); CMD 40 (42 vs. bull rush, 42 vs. trip)

Feats Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus (bite), Weapon Focus (claw)

Skills Acrobatics +21 (+29 when jumping), Bluff +22, Climb +19, Intimidate +32, Knowledge (geography) +29, Knowledge (nature) +29, Perception +33, Sense Motive +33, Stealth +25 (+33 in forests), Swim +19; Racial Modifiers +8 Acrobatics when jumping, +8 Stealth in forests

Languages Aklo, Sylvan; speak with plants, tongues

SQ change shape (Small or Medium humanoid; alter self), sound mimicry (sounds and voices)

Ecology

Environment warm forests

Organization solitary

Treasure standard

Special Abilities

Feather Step (Su) A tunche in a forest ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.

Poison (Ex) Bite—injury; save Fort DC 29; frequency 1/round for 6 rounds; effect 1d4 Con and 1d4 Wis plus nauseated for 1 round; cure 2 consecutive saves.

A tunche is a bizarre forest creature with twisted feline legs, a dense body resembling jungle undergrowth, clawed arms like those of a praying mantis, and a head resembling a cross between a monstrous spider's head and a jungle orchid. Although it has plant and animal features, a tunche is neither plant nor animal and is immune to effects that specifically target such creatures. Considering itself the ultimate protector of the jungle, a tunche prowls its domain in search of any who might despoil this vibrant and lush environment. If a tunche encounters travelers who treat the jungle with proper respect, it might simply observe them or demand an offering in exchange for allowing them to pass through its territory.

A tunche especially enjoys toying with its victims, using its magic to confuse and mislead its opponents. A tunche rarely kills a foe without toying with it first, unless the target is actively harming plants or animals.

A tunche stands 20 feet tall and weighs 4,000 pounds.