This goat-sized insect stands on long, spindly legs. Its mouthparts glisten with a curious fluid.
Giant Assassin Bug CR 3
XP 800
N Small vermin
Init +2; Senses darkvision 60 ft.; Perception +4
Defense
AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 27 (5d8+5)
Fort +5, Ref +3, Will +1
Immune mind-affecting effects
Offense
Speed 30 ft., fly 30 ft. (clumsy)
Melee bite +6 (1d4+2 plus poison), 2 claws +6 (1d3+2)
Special Attacks poison, poison stream
Statistics
Str 15, Dex 15, Con 13, Int —, Wis 10, Cha 2
Base Atk +3; CMB +4; CMD 16 (24 vs. trip)
Skills Fly -4, Perception +4, Stealth +10; Racial Modifiers +4 Perception, +4 Stealth
Ecology
Environment any warm
Organization solitary or nest (2-12)
Treasure none
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d4 Dex; cure 2 consecutive saves. The save DC is Constitution-based.
Poison Stream (Ex) As a standard action usable every 1d4 rounds, an assassin bug can spray poison from its mouthin a 15-foot line. Any creature caught in this area must succeed at a DC 14 Reflex save or be exposed to the assassin bug's poison. The save DC is Dexterity-based.
An assassin bug partially buries itself in the sand or conceals itself among clusters of thorny bushes near oases, waiting for the next palatable creature to approach. When prey arrives, the insect bursts out of hiding and pierces its target with its elongated mouthparts, injecting a potent toxin. Once its prey is safely paralyzed, the assassin bug feeds by siphoning the victim's fluids. Even if these bites don't kill, they are extremely painful and cause swelling.
Giant assassin bugs lay eggs in shallow caves or the crevices between rocks, preferably where food is readily available for the hatching young. An adult giant assassin bug is typically 4 feet long and weighs 65 pounds, though the larger varieties grow to a length of 6 feet and weigh around 150 pounds.
A massive insect with long mandibles and sullenly glowing eyes, this creature has a heavy, bulbous thorax.
Great Assassin Bug CR 5
XP 1,600
N Medium vermin
Init +2; Senses darkvision 60 ft.; Perception +5
Defense
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 52 (7d8+21)
Fort +8, Ref +6, Will +3
Immune mind-affecting effects
Offense
Speed 40 ft., fly 40 ft. (clumsy)
Melee bite +10 (1d6+5 plus poison), 2 claws +10 (1d4+5)
Special Attacks poison, poison stream
Statistics
Str 21, Dex 19, Con 17, Int —, Wis 12, Cha 2
Base Atk +5; CMB +10; CMD 24 (32 vs. trip)
Skills Fly -4, Perception +5, Stealth +8; Racial Modifiers +4 Perception, +4 Stealth
Ecology
Environment any warm
Organization solitary or nest (2-12)
Treasure none
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d4 Dex; cure 2 consecutive saves. The save DC is Constitution-based.
Poison Stream (Ex) As a standard action usable every 1d4 rounds, an assassin bug can spray poison from its mouthin a 15-foot line. Any creature caught in this area must succeed at a DC 17 Reflex save or be exposed to the assassin bug's poison. The save DC is Dexterity-based.