Standing upright and powerful, this mighty tree-person channels nature's fury into green energy in its gnarled hands.
Mythic Treant CR 10/MR 4
XP 9,600
NG Huge plant (mythic)
Init –1; Senses low-light vision; Perception +17
Defense
AC 25, touch 7, flat-footed 25 (–1 Dex, +18 natural, –2 size)
hp 146 (12d8+92)
Fort +13, Ref +3, Will +10
DR 10/epic and slashing; Immune plant traits
Weaknesses vulnerable to fire
Offense
Speed 30 ft.
Melee 2 slams +19 (3d6+10/18–20)
Ranged rock +7 (2d6+15)
Space 15 ft.; Reach 15 ft.
Special Attacks mythic power (4/day, surge +1d8), rock throwing (180 ft.), trample (3d6+15, DC 26), druidic magic
Spell-Like Abilities (CL 10th; concentration +14; save DCs are Wisdom-based)
7/day—animal messenger, calm animals (DC 15), create water, entangle (DC 15), magic fang, neutralize poison, quench (DC 17), sleep (DC 15), wind wall, wood shape
3/day—cure serious wounds, darkness, rusting grasp, shout (DC 18), summon nature's ally IV
1/day—call lightning storm (DC 19)
Statistics
Str 31, Dex 8, Con 21, Int 12, Wis 18, Cha 13
Base Atk +9; CMB +21 (+23 sunder); CMD 32 (34 vs. sunder)
Feats Alertness, Improved Critical M (slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus M (slam)
Skills Diplomacy +9, Intimidate +9, Knowledge (nature) +9, Perception +17, Sense Motive +10, Stealth –9 (+7 in forests); Racial Modifiers +16 Stealth in forests
Languages Common, Sylvan, Treant; treespeech
SQ animate trees, double damage against objects, drink deep, woodland stride
Ecology
Environment any forest
Organization solitary or grove (2–7)
Treasure standard
Special Abilities
Animate Trees (Sp) A mythic treant can animate and control up to two trees within 180 feet at will. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a non-mythic treant (Bestiary 266). It has only one slam attack, lacks the treant's animation and rock-throwing abilities, and has the treant's vulnerability to fire. If the treant terminates the animation, moves out of range, or is incapacitated, the tree immediately takes root wherever it is and returns to its normal state. If the treant expends one use of mythic power when it animates a tree, the tree remains animated and under the treant's control up to a range of 1 mile, and it doesn't count toward the treant's limit of controlling up to two trees at a time.
Double Damage Against Objects (Ex) A mythic treant or animated tree that makes a full attack against an object or structure deals double damage.
Drink Deep (Su) A mythic treant can expend one use of mythic power to lose its vulnerability to fire for 1 hour.
Treespeech (Ex) A treant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet it with an attitude of friendly or helpful.
Druidic Magic (Su) A mythic treant can expend one use of mythic power to cast any druid spell of 3rd level or lower, or two uses of mythic power to cast any druid spell of 5th level or lower. Its caster level for this spell is 10th.
A mythic treant is an ancient entity granted power by a deity or magical pool. They're the shepherds of forests, and even less likely to converse with short-lived races.