Condensed Ether
School transmutation; Level psychic 4, sorcerer/wizard 5, spiritualist 3
Casting Time 1 standard action
Components V, S, M (crushed amber)
Range medium (100 ft. + 10 ft./level)
Target 20-ft.-radius spread
Duration 1 minute/level
Saving Throw none; Spell Resistance no
You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This thickened planar conjunction slows movement through the area to a crawl. Creatures moving through condensed ether (even incorporeal creatures), move at only half their normal speed and can't take 5-foot steps. This slowing of movement doesn't stack with solid fog or similar effects. Creatures within condensed ether take a –2 penalty to Armor Class and on Reflex saves, and condensed ether prevents effective ranged weapon attacks. Even magic rays and similar ranged attacks suffer a 20% miss chance on attacks into or passing through condensed ether. This miss chance is not based on concealment, and Blind-Fight, true seeing, and similar effects do not reduce it.