Heroic Invocation
School enchantment (compulsion) [mind affecting]; Level sorcerer/wizard 9, witch 9
Casting Time 10 minutes
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one or more creatures, no two of which can be more than 30 ft. apart
Duration 10 minutes /level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit points, and become immune to both fear and charm effects for the spell's duration.
At the end of the spell's duration, the subjects become fatigued.