The belt category includes belts, scabbards and other items worn on or around the waist.
Anyone can use a belt slot wondrous item unless specified otherwise by its description. These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item.
d% | Lesser Minor Belt Item | Price |
---|---|---|
01–16 | Belt of tumbling | 800 gp |
17–28 | Beneficial bandolier | 1,000 gp |
29–40 | Meridian belt | 1,000 gp |
41–54 | Bladed belt | 2,000 gp |
55–70 | Heavyload belt | 2,000 gp |
71–84 | Aquatic cummerbund | 2,600 gp |
85–100 | Equestrian belt | 3,200 gp |
d% | Greater Minor Belt Item | Price |
01–18 | Belt of giant strength +2 | 4,000 gp |
19–36 | Belt of incredible dexterity +2 | 4,000 gp |
37–54 | Belt of mighty constitution +2 | 4,000 gp |
55–62 | Belt of teeth | 4,000 gp |
63–74 | Blinkback belt | 5,000 gp |
75–84 | Plague rat belt | 5,200 gp |
85–100 | Belt of foraging | 6,000 gp |
d% | Lesser Medium Belt Item | Price |
01–04 | Serpent belt | 9,000 gp |
05–08 | Monkey belt | 9,400 gp |
09–16 | Belt of physical might +2 | 10,000 gp |
17–22 | Belt of the weasel | 10,000 gp |
23–27 | Belt of thunderous charging | 10,000 gp |
28–32 | Minotaur belt | 11,000 gp |
33–36 | Plague rat belt, greater | 11,200 gp |
37–41 | Belt of equilibrium | 12,000 gp |
42–46 | Security belt | 12,500 gp |
47–51 | Belt of mighty hurling, lesser | 14,000 gp |
52–57 | Belt of dwarvenkind | 14,900 gp |
58–61 | Cord of stubborn resolve | 15,000 gp |
62–71 | Belt of giant strength +4 | 16,000 gp |
72–80 | Belt of physical perfection +2 | 16,000 gp |
81–90 | Belt of incredible dexterity +4 | 16,000 gp |
91–100 | Belt of mighty constitution +4 | 16,000 gp |
d% | Greater Medium Belt Item | Price |
>01–12 | Monkey belt, greater | 18,000 gp |
13–26 | Anaconda's coils | 18,500 gp |
27–38 | Serpent belt, greater | 20,000 gp |
39–53 | Belt of fallen heroes | 21,000 gp |
54–67 | Gorgon belt | 23,000 gp |
68–84 | Elemental earth belt | 24,000 gp |
85–100 | Sash of flowing water | 25,000 gp |
d% | Lesser Major Belt Item | Price |
01–12 | Merform belt | 32,000 gp |
13–30 | Belt of giant strength +6 | 36,000 gp |
31–48 | Belt of incredible dexterity +6 | 36,000 gp |
49–66 | Belt of mighty constitution +6 | 36,000 gp |
67–88 | Belt of physical might +4 | 40,000 gp |
89–100 | Belt of mighty hurling, greater | 42,000 gp |
d% | Greater Major Belt Item | Price |
01–25 | Belt of stoneskin | 60,000 gp |
26–55 | Belt of physical perfection +4 | 64,000 gp |
56–75 | Belt of physical might +6 | 90,000 gp |
76–90 | Shadowform belt | 110,000 gp |
91–100 | Belt of physical perfection +6 | 144,000 gp |
Anaconda's Coils
Price 18,500 gp; Aura moderate transmutation; CL 8th; Weight 1 lb.
This snakeskin belt's buckle is shaped like a serpent's head. The wearer gains a +2 enhancement bonus to Strength and a +2 competence bonus on grapple combat maneuver checks. Treat the enhancement bonus to Strength as temporary ability bonus for the first 24 hours the belt is worn. In addition, the belt grants the wearer the constrict ability for 1d6 points of damage plus the wearer's Strength modifier.
Construction Requirements
Cost 9,250 gp
Craft Wondrous Item, beast shape I, bull's strength
Aquatic Cummerbund
Price 2,600 gp; Aura faint transmutation; CL 5th; Weight —
Long believed to have been gnome in origin, this stately cummerbund features a number of dancing dolphins embroidered on its deep blue material. The cummerbund grants its wearer a +4 competence bonus on Swim checks, and allows her to take 10 on such checks even if distracted or endangered.
Construction Requirements
Cost 1,300 gp
Craft Wondrous Item, touch of the sea
Belt of Dwarvenkind
Price 14,900 gp; Aura strong divination; CL 12th; Weight 1 lb.
This belt gives the wearer a +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when dealing with gnomes and halflings, and a –2 competence penalty on similar checks when dealing with anyone else. The wearer can understand, speak, and read Dwarven. If the wearer is not a dwarf, he gains 60-foot darkvision, dwarven stonecunning, a +2 enhancement bonus to Constitution, and a +2 resistance bonus on saves against poison, spells, and spell-like effects.
Construction Requirements
Cost 7,450 gp
Craft Wondrous Item, tongues, creator must be a dwarf
Belt of Equilibrium
Price 12,000 gp; Aura faint conjuration; CL 3rd; Weight 1 lb.
As long as this belt's wearer doesn't move more than 5 feet during her turn, she ignores the penalties for being fatigued, shaken, or sickened until the end of her next turn or until she moves more than 5 feet, whichever occurs first. While she does not take any of the penalties of those conditions, she is considered to be under the effect of those conditions until they end or are removed.
Construction Requirements
Cost 6,000 gp
Craft Wondrous Item, lesser restoration, remove fear
Belt of Fallen Heroes
Price 21,000 gp; Aura moderate conjuration; CL 6th; Weight 1 lb.
This large brass belt has three panels depicting scenes of battle. Once per day on command, the wearer can summon the spirit of a hero of one of the depicted battles. This spirit acts as an unseen servant, though unlike the force created by that spell, the summoned hero is not entirely mindless. While the summoned hero is active, it attempts to guide its wearer to victory via telepathic warning and advice, granting its user a +1 insight bonus on all saving throws.
Construction Requirements
Cost 10,500 gp
Craft Wondrous Item, divine favor, unseen servant
Belt of Foraging
Price 6,000 gp; Aura faint divination; CL 3rd; Weight 1 lb.
This belt allows its wearer to easily forage while in the wilderness. As long as the wearer of this belt has at least 1 rank in Survival, she need not make a check to get along in the wild; she always succeeds at that Survival check as long as she moves at half her overland speed. She can still choose to make that check to provide food and water for one other creature for every 2 points by which her result exceeds DC 10. Furthermore, she can instead make a DC 20 Survival check to get along in the wild while moving at full speed instead of half speed. While doing so, she can provide food and water for one other creature for every 2 points by which his check result exceeds 20.
Construction Requirements
Cost 3,000 gp
Craft Wondrous Item, detect animals and plants, creator must have 1 rank in Survival
Belt of Giant Strength
Price Varies; Aura moderate transmutation; CL 8th; Weight 1 lb.
+2 Strength 4,000 gp; +4 Strength 16,000 gp; +6 Strength 36,000 gp
This belt is a thick leather affair, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
Construction Requirements
Cost varies
+2 Strength 2,000 gp; +4 Strength 8,000 gp; +6 Strength 18,000 gp
Craft Wondrous Item, bull's strength
Belt of Incredible Dexterity
Price Varies; Aura moderate transmutation; CL 8th; Weight 1 lb.
+2 Dexterity 4,000 gp; +4 Dexterity 16,000 gp; +6 Dexterity 36,000 gp
This belt has a large silver buckle, usually depicting the image of a tiger. The belt grants the wearer an enhancement bonus to Dexterity of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
Construction Requirements
Cost varies
+2 Dexterity 2,000 gp; +4 Dexterity 8,000 gp; +6 Dexterity 18,000 gp
Craft Wondrous Item, cat's grace
Belt of Mighty Constitution
Price Varies; Aura moderate transmutation; CL 8th; Weight 1 lb.
+2 Constitution 4,000 gp; +4 Constitution 16,000 gp; +6 Constitution 36,000 gp
This belt's golden buckle depicts a bear's head. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
Construction Requirements
Cost varies
+2 Constitution 2,000 gp; +4 Constitution 8,000 gp; +6 Constitution 18,000 gp
Craft Wondrous Item, bear's endurance
Belt of Mighty Hurling, Greater
Price 42,000 gp; Aura moderate transmutation; CL 12th; Weight 1 lb.
This item functions as the lesser belt of mighty hurling, except it grants a +4 enhancement bonus to Strength and any thrown weapons its wearer hurls are treated as though they had the returning quality. This does not apply to improvised ranged weapons, splash weapons, or weapons the wearer lacks proficiency with. Treat the bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.
Construction Requirements
Cost 21,000 gp
Craft Wondrous Item, bull's strength, longshot, returning weapon
Belt of Mighty Hurling, lesser
Price 14,000 gp; Aura moderate transmutation; CL 8th; Weight 1 lb.
This thick leather belt is buckled with a bright bronze clasp in the shape of a fist. When worn, it grants its wearer a +2 enhancement bonus to Strength and allows him to apply his Strength modifier as a bonus on attack rolls instead of his Dexterity modifier when making ranged attacks with thrown weapons. Also, the range increment of any weapon thrown by the wearer gains a +10-foot bonus. Treat this Strength bonus as a temporary ability bonus for the first 24 hours the belt is worn.
Construction Requirements
Cost 7,000 gp
Craft Wondrous Item, bull's strength, longshot
Belt of Physical Might
Price Varies; Aura strong transmutation; CL 12th; Weight 1 lb.
+2 to two physical ability scores 10,000 gp; +4 to two physical ability scores 40,000 gp; +6 to two physical ability scores 90,000 gp
This belt grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses are chosen when the belt is created and cannot be changed.
Construction Requirements
Cost varies
+2 to two physical ability scores 5,000 gp; +4 to two physical ability scores 20,000 gp; +6 to two physical ability scores 45,000 gp
Craft Wondrous Item, bear's endurance, bull's strength, and/or cat's grace
Belt of Physical Perfection
Price Varies; Aura strong transmutation; CL 16th; Weight 1 lb.
+2 Strength, Dexterity, and Constitution 16,000 gp; +4 Strength, Dexterity, and Constitution 64,000 gp; +6 Strength, Dexterity, and Constitution 144,000 gp
This belt has a large platinum buckle and grants the wearer an enhancement bonus to all physical ability scores (Strength, Dexterity, and Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
Construction Requirements
Cost varies
+2 Strength, Dexterity, and Constitution 8,000 gp; +4 Strength, Dexterity, and Constitution 32,000 gp; +6 Strength, Dexterity, and Constitution 77,000 gp
Craft Wondrous Item, bear's endurance, bull's strength, cat's grace
Belt of Stoneskin
Price 60,000 gp; Aura moderate abjuration; CL 10th; Weight 10 lbs.
Every 24 hours, this belt's wearer gains DR 10/adamantine until the belt absorbs 100 points of damage, at which point the belt becomes useless for the remainder of the 24-hour period. When first worn, or after each time this belt is taken off, it must worn for 24 consecutive hours in order for its magic to take effect again.
Construction Requirements
Cost 30,000 gp
Craft Wondrous Item, stoneskin, creator must be an oread or a creature with the earth subtype
Belt of Teeth
Price 4,000 gp; Aura faint transmutation; CL 1st; Weight 3 lbs.
The brass buckle on this stout leather belt is fashioned to resemble three demonic faces. Once each round, this belt's buckle can animate, lashing out at a creature that provokes an attack of opportunity within 5 feet. This attack uses its wearer's base attack bonus and Strength modifier, with a +4 competence bonus. It deals damage as a bite attack made by a creature of its wearer's size (1d6 for a Medium wearer; see Table 3—1: Natural Attacks by Size, Bestiary 302) plus the wearer's Strength modifier. This belt does not add to the normal number of attacks the wearer can make in a round; it offers another way in which to make attacks of opportunity.
Construction Requirements
Cost 2,000 gp
Craft Wondrous Item, magic fang
Belt of the Weasel
Price 10,000 gp; Aura moderate transmutation; CL 4th; Weight 1 lb.
This surprisingly soft belt has an absurdly large buckle, made even more absurd by the fact that it's crafted in the shape of a smiling weasel's face. It grants its wearer a +2 enhancement bonus to Dexterity, and the ability to move at half normal speed while prone. Treat the enhancement bonus to Dexterity as a temporary ability bonus for the first 24 hours the belt is worn. The wearer does not take a penalty on melee attack rolls or to AC against melee attacks while prone. Additionally, the wearer gains the compression ability.
Construction Requirements
Cost 5,000 gp
Craft Wondrous Item, beast shape I
Belt of Thunderous Charging
Price 10,000 gp; Aura moderate transmutation; CL 8th; Weight 1 lb.
An engraving of a charging rhinoceros decorates this thick leather belt. The belt grants its wearer a +2 enhancement bonus to Strength. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
The belt magnifies the wearer's momentum whenever she charges, granting her a +2 bonus on bull rush and overrun maneuvers. Furthermore, when the wearer makes a charge attack, her melee weapons and natural weapons deal damage as if they were one size category larger than they actually are.
Construction Requirements
Cost 5,000 gp
Craft Wondrous Item, bull's strength, lead blades
Belt of Tumbling
Price 800 gp; Aura faint transmutation; CL 1st; Weight 1 lb.
This thin and flexible cotton cord is meant to be wrapped several times around wearer's waist. The belt's wearer gains a +4 competence bonus on Acrobatics checks made to move through a threatened square or through an enemy's space.
Construction Requirements
Cost 400 gp
Craft Wondrous Item, cat's grace
Beneficial Bandolier
Price 1,000 gp; Aura moderate transmutation; CL 9th; Weight 2 lbs.
This bandolier is made of finely tanned leather. It has slots for up to 200 rounds of ammunition. Pellets and black powder are kept in tiny individual pouches, and bullets in small loops. The bandolier alters itself as needed to accommodate both. There are also places on the beneficial bandolier for a gunsmith's kit and a powder horn. Regardless of what quantities of these items are placed within the beneficial bandolier, its weight does not change.
As a swift action, the wearer can command a single round of ammunition from the beneficial bandolier to teleport into a firearm of the appropriate type that he is wielding.
Construction Requirements
Cost 500 gp
Craft Wondrous Item, secret chest
Bladed Belt
Price 2,000 gp; Aura faint transmutation; CL 1st; Weight 3 lbs.
Rather than being made of one continuous line of material, this belt consists of many bits of tanned leather joined together by thick metal studs. On command, the belt's wearer can transform the belt into a single masterwork slashing and/or piercing melee weapon of her choice. As long as she is holding the weapon, she can also revert it back to belt form with a command. Furthermore, the belt can be enchanted like a piercing and slashing melee weapon, using the cost of the belt as the cost of the masterwork item.
Construction Requirements
Cost 1,000 gp
Craft Wondrous Item, magic weapon
Blinkback Belt
Price 5,000 gp; Aura moderate conjuration; CL 7th; Weight 2 lbs.
A set of clips is attached to this segmented belt constructed of metallic links. Up to two one-handed melee weapons or up to four light melee weapons can be hung from the belt in straps or sheaths. When the wearer draws a weapon attached to this belt and throws it before the end of her next turn, the weapon teleports back to its strap or sheath immediately after the attack is resolved.
Construction Requirements
Cost 2,500 gp
Craft Wondrous Item, teleport object
Cord of Stubborn Resolve
Price 15,000 gp; Aura moderate transmutation; CL 8th; Weight 1 lb.
When fastened about the waist, this stout length of rope grants a +2 enhancement bonus to Constitution along with prodigious stamina. Treat the enhancement bonus to Constitution as a temporary ability bonus for the first 24 hours the belt is worn.
Any effect which would cause the wearer to become fatigued deals an additional 1d6 points of nonlethal damage instead. Any effect that would cause exhaustion likewise causes 1d6 points of nonlethal damage, and leaves the wearer fatigued instead of exhausted.
Construction Requirements
Cost 7,500 gp
Craft Wondrous Item, bear's endurance, lesser restoration
Elemental Earth Belt
Price 24,000 gp; Aura moderate transmutation; CL 11th; Weight 3 lbs.
This belt is constructed of flat pieces of slate connected with strong leather straps. This belt grants its wearer a +4 enhancement bonus to Constitution, and the wearer is immune to effects that would push, pull, or forcefully move the wearer. This offers no protection from teleportation effects. Furthermore, once per day on command, the wearer can take the form of a Large earth elemental, and though subject to the elemental body III spell.
Treat the enhancement bonus to Constitution as a temporary ability bonus for the first 24 hours the belt is worn.
Construction Requirements
Cost 12,000 gp
Craft Wondrous Item, bear's endurance, elemental body III
Equestrian Belt
Price 3,200 gp; Aura faint transmutation; CL 3rd; Weight 1 lb.
This belt is worked with images of horses stampeding across a barren, windswept plain. The belt's wearer automatically succeeds at any check to guide with the knees, stay in the saddle, fight with a combat-trained mount, control a mount in battle, or make a fast mount or dismount, as long as the belt's wearer is wearing medium, light, or no armor. Furthermore, the belt grants a +4 competence bonus on all other Ride checks, including ones made while the wearer is in heavy armor.
Construction Requirements
Cost 1,600 gp
Craft Wondrous Item, cat's grace
Gorgon Belt
Price 23,000 gp; Aura moderate transmutation; CL 9th; Weight 1 lb.
This belt grants its wearer a +4 enhancement bonus to Strength, and the ability to ignore difficult terrain while charging or making an overrun, bull rush, or trample attempt. Furthermore, once per day on command, its wearer can spew a 60-foot cone of poisonous green gas as a breath weapon. Any creature caught in the area of the gas can attempt a DC 18 saving throw to resist its effect, but if the creature fails the saving throw, it is paralyzed for 1d4 rounds. At the end of its turn, a creature petrified by this breath weapon can attempt a new save to end the paralysis effect. Treat the enhancement bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.
Construction Requirements
Cost 11,500 gp
Craft Wondrous Items, bull's strength, feather step, poison
Heavyload Belt
Price 2,000 gp; Aura faint transmutation; CL 1st; Weight 3 lbs.
This wide leather is held together with two strands of oxen skin threaded through holes on each end. The belt's wearer is affected as though subject to a permanent ant haul spell.
Construction Requirements
Cost 1,000 gp
Craft Wondrous Item, ant haul
Merform Belt
Price 32,000 gp; Aura faint transmutation; CL 3rd; Weight 2 lbs.
Once per day, the wearer of this belt can command it to transform her into the form of a merfolk. While in this form, the wearer can breathe water and transform her lower body into a merfolk fishtail. Her new form provides a +2 natural armor bonus and a swim speed of 30 feet, though while the wearer is in this form her land speed is reduced to 5 feet. The wearer can take this form for up to 12 hours, and can end the effect at any time with a command.
Construction Requirements
Cost 16,000 gp
Craft Wondrous Item, alter self, water breathing
Meridian Belt
Price 1,000 gp; Aura moderate transmutation; CL 9th; Weight 1 lb.
This narrow cloth belt has a silver buckle in the shape of four rings. The belt allows a creature to wear a magic ring on each foot in addition to the ring on each hand, though only two rings function at any given time. As a swift action, the wearer can change which of his rings are active (both hands, both feet, left hand and right foot, and so on). For example, a creature could wear a ring of protection, ring of energy resistance, ring of swimming, and ring of counterspells, switching between any two of them as a swift action each round as it desires.
The belt does not change the type of action required to activate a ring (for example, activating a ring of invisibility is still a standard action), but allows the wearer to easily switch between the constant powers of several worn rings. While the belt is worn, wearing a ring on a foot counts toward the attunement process of certain rings (such as a ring of sustenance) even if the belt isn't used to make that ring active during that attunement period.
Construction Requirements
Cost 500 gp
Craft Wondrous Item, polymorph
Minotaur Belt
Price 11,000 gp; Aura faint transmutation; CL 4th; Weight 1 lb.
This belt grants its wearer a +2 enhancement bonus to Strength, and the ability to ignore difficult terrain while charging or making an overrun, bull rush, or trample attempt. Treat the enhancement bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.
Construction Requirements
Cost 5,500 gp
Craft Wondrous Items, bull's strength, feather step
Monkey Belt
Price 9,400 gp; Aura moderate transmutation; CL 8th; Weight 1 lb.
This furry brown belt resembles the tail of a monkey. The belt grants the wearer a +2 enhancement bonus to Dexterity. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. The wearer does not lose his Dexterity bonus to AC while climbing, and does not take a –5 penalty on Climb checks when climbing at half his speed. As a swift action the wearer can command the belt to animate, transforming it into a prehensile tail under the wearer's control. The tail does not grant the wearer any additional attacks or actions per round, nor can it wield weapons, but it can make unarmed attacks and hold or manipulate objects about as well as the wearer's normal limbs (though any activity requiring fingers is beyond the tail's capabilities). The belt can function as a tail for 5 minutes per day. These minutes do not need to be consecutive.
Construction Requirements
Cost 4,700 gp
Craft Wondrous Item, beast shape I, cat's grace
Monkey Belt, Greater
Price 18,000 gp; Aura moderate transmutation; CL 8th; Weight 1 lb.
This belt functions as a monkey belt, except it grants the wearer a +2 enhancement bonus to Strength and Dexterity. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
When the wearer speaks the command word to transform the belt into a prehensile tail, a greater monkey belt also gives the wearer a +5 circumstance bonus on Climb checks.
Construction Requirements
Cost 9,000 gp
Craft Wondrous Item, beast shape I, bull's strength, cat's grace
Plague Rat Belt
Price 5,200 gp; Aura moderate transmutation; CL 8th; Weight 1 lb.
This belt grants its wearer a +2 enhancement bonus to Constitution. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. Also, as an immediate action three times per day, the wearer can call upon the belt to reroll a saving throw made to resist a disease or poison. The wearer must use the second roll, even if it is worse.
Construction Requirements
Cost 2,600 gp
Craft Wondrous Item, bear's endurance, neutralize poison, remove disease
Plague Rat Belt, Greater
Price 11,200 gp; Aura moderate transmutation; CL 8th; Weight 1 lb.
This belt functions as a plague rat belt, except it grants the wearer a +2 enhancement bonus to Dexterity and Constitution. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
Construction Requirements
Cost 5,600 gp
Craft Wondrous Item, bear's endurance, cat's grace, neutralize poison, remove disease
Sash of Flowing Water
Price 25,000 gp; Aura moderate abjuration; CL 10th; Weight 1 lb.
If this belt's wearer has at least one hand free (holding nothing), he can attempt to deflect a successful melee attack with an immediate action. To do so, he rolls an unarmed strike against the opponent, including any applicable modifiers such as a favored enemy bonus or the penalty for Power Attack. If his attack roll is greater than the opponent's attack roll, the attack is negated without effect. The unarmed strike itself causes no damage and does not count as a successful attack against the opponent. The opponent does not need to be within the wearer's reach to use this ability. Whether the attack succeeds or not, the wearer takes a –4 penalty on attack rolls until the end of his next turn.
Construction Requirements
Cost 12,500 gp
Craft Wondrous Item, Combat Expertise, Improved Unarmed Strike
Security Belt
Price 12,500 gp; Aura faint transmutation; CL 5th; Weight 1 lb.
A security belt increases the DC of Sleight of Hand checks made against the wearer and checks to locate items or weapons hidden on the wearer's person by 5. The wearer also gets a +5 bonus to CMD against the steal maneuver. Once per day on command, the wearer can touch a single item of up to 10 cubic feet and shrink it into a tiny cloth duplicate as the shrink item spell. With a move action, the wearer can draw one of these items from one of the belt's pockets and return it to normal size. It is difficult to detect a security belt and any items in the pockets as magic. They are affected as though a constant magic aura spell were making them appear nonmagical.
Construction Requirements
Cost 6,250 gp
Craft Wondrous Item, magic aura, shrink item
Serpent Belt
Price 9,000 gp; Aura faint transmutation; CL 5th; Weight 1 lb.
This belt's wearer gains a +4 bonus to all poisons and a +2 bonus on Escape Artist checks. In addition, once per day on command, the belt can be animated as a venomous snake or constrictor snake that obeys the animator's spoken commands for up to an hour. If the animated snake is slain or moves 100 feet away from the animator, the snake reverts into belt form.
Construction Requirements
Cost 4,500 gp
Craft Wondrous Item, beast form I, neutralize poison, summon nature's ally II
Serpent Belt, Greater
Price 20,000 gp; Aura faint transmutation; CL 5th; Weight 1 lb.
This belt functions as a serpent belt, except it grants the wearer a +2 enhancement bonus to Strength and Dexterity. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. When the wearer animates the belt as a venomous or constrictor snake, she may speak a second command word to give the snake the advanced, celestial, entropic, fiendish, or resolute simple template. Adding a planar template changes the snake's alignment to that of the corresponding planes.
Construction Requirements
Cost 10,000 gp
Craft Wondrous Item, beast form I, bull's strength, cat's grace, neutralize poison, summon monster II or summon nature's ally II
Shadowform Belt
Price 110,000 gp; Aura strong transmutation; CL 17th; Weight —
When wrapped around a wearer's waist, this belt grants a +6 enhancement bonus to Dexterity. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. Furthermore, as a swift action, its wearer can become incorporeal. While incorporeal, he does not gain a deflection bonus to AC based on his Charisma, but his natural armor bonus is converted to deflection bonus. The wearer can remain incorporeal for up to 10 rounds per day. The rounds need not be consecutive.
Construction Requirements
Cost 55,000 gp
Craft Wondrous Item, cats grace, etherealness