The headband slot consists of bands, headbands, phylacteries, and other non-head-slot items that can be worn on the head.
Anyone can use a head slot wondrous item unless specified otherwise by its description. These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item.
d% | Lesser Minor Headband Item | Price |
---|---|---|
01–60 | Phylactery of faithfulness | 1,000 gp |
61–100 | Dead man's headband | 3,600 gp |
d% | Greater Minor Headband Item | Price |
01–09 | Headband of alluring charisma +2 | 4,000 gp |
10–18 | Headband of inspired wisdom +2 | 4,000 gp |
19–27 | Headband of vast intelligence +2 | 4,000 gp |
28–33 | Headband of aerial agility +2 | 4,500 gp |
34–39 | Shifter's headband +2 | 4,500 gp |
40–45 | Headband of ponderous recollection | 5,100 gp |
46–51 | Headband of ki focus | 5,400 gp |
52–58 | Headband of unshakeable resolve | 5,600 gp |
59–66 | Hollywreath band | 5,700 gp |
67–74 | Headband of deathless devotion | 6,400 gp |
75–82 | Phylactery of the shepherd | 7,000 gp |
83–91 | Headband of intuition | 7,000 gp |
92–100 | Headband of fortune's favor | 7,700 gp |
d% | Lesser Medium Headband Item | Price |
01–06 | Headband of havoc | 8,000 gp |
07–12 | Serpent's band | 9,000 gp |
13–20 | Headband of mental prowess +2 | 10,000 gp |
21–26 | Hunter's band | 11,000 gp |
27–34 | Phylactery of negative channeling | 11,000 gp |
35–42 | Phylactery of positive channeling | 11,000 gp |
43–48 | Veiled eye | 12,000 gp |
49–54 | Band of the stalwart warrior | 14,000 gp |
55–60 | Headband of ninjitsu | 15,000 gp |
61–68 | Headband of alluring charisma +4 | 16,000 gp |
69–76 | Headband of inspired wisdom +4 | 16,000 gp |
77–85 | Headband of mental superiority +2 | 16,000 gp |
86–93 | Headband of vast intelligence +4 | 16,000 gp |
94–100 | Shifter's headband +4 | 17,500 gp |
d% | Greater Medium Headband Item | Price |
01–30 | Headband of arcane energy | 20,000 gp |
31–70 | Headband of counterspelling | 20,000 gp |
71–100 | Headband of knucklebones | 27,500 gp |
d% | Lesser Major Headband Item | Price |
01–09 | Soulbound eye | 30,000 gp |
10–19 | Winter wolf headband | 32,000 gp |
20–32 | Headband of alluring charisma +6 | 36,000 gp |
33–45 | Headband of inspired wisdom +6 | 36,000 gp |
46–58 | Headband of vast intelligence +6 | 36,000 gp |
59–66 | Shifter's headband +6 | 39,000 gp |
67–81 | Headband of mental prowess +4 | 40,000 gp |
82–90 | Headband of seduction | 40,000 gp |
91–100 | Headband of aerial agility +4 | 42,000 gp |
d% | Greater Major Headband Item | Price |
01–20 | Headband of mental resilience | 64,000 gp |
21–50 | Headband of mental superiority +4 | 64,000 gp |
51–65 | Headband of aerial agility +6 | 81,000 gp |
66–85 | Headband of metal prowess +6 | 90,000 gp |
86–100 | Headband of mental superiority +6 | 144,000 gp |
Band of the Stalwart Warrior
Price 14,000 gp; Aura strong abjuration; CL 16th; Weight 1 lb.
This plain iron band protects its wearer from fear effects. Whenever the wearer suffers a fear effect, she is merely shaken (even if the effect would normally make the target frightened or panicked). Furthermore, the subject gains a +2 competence bonus on all Will saves against fear. If the wearer has the bravery class feature, she is considered four levels higher when determining that class feature's effect.
Construction Requirements
Cost 7,000 gp
Craft Wondrous Item, remove fear
Dead Man's Headband
Price 3,600 gp; Aura faint enchantment and abjuration; CL 1st; Weight 1 lb.
This taut black band, clipped with a black metal skull, can be attached on the outside of a hat or other head slot item or can be worn as a normal headband. The wearer gains a +2 competence bonus on Intimidate checks and increases the DC of any fear effect he creates by +1. In addition, if this headband is attached to the outside of a hat, the wearer's hat or headgear cannot be blown off or removed by wind, water, or environmental effects, and the wearer gains a +5 circumstance bonus to his CMD against steal and sunder attempts targeting his headgear.
Construction Requirements
Cost 1,800 gp
Craft Wondrous Item, doom, shrink item
Headband of Aerial Agility
Price Varies; Aura moderate transmutation; CL 8th; Weight —
+2 Intelligence, Wisdom, or Charisma 4,500 gp; +4 Intelligence, Wisdom, or Charisma 42,000 gp; +6 Intelligence, Wisdom, or Charisma 81,000 gp
This headband is decorated with feathers from a number of colorful birds. It grants boons to flying magic, and more powerful versions grant the power of flight. The wearer of a headband of aerial agility +2 treats his caster level as if it were one level higher when casting spells or creating extracts that grant flight. A headband of aerial agility +4 gains the same benefits and, on command, grants the wearer the ability to fly (as the fly spell) three times per day. A headband of aerial agility +6 functions like a +4 version, but the headband grants the ability to use fly at will.
All versions also grant the wearer an enhancement bonus to one mental ability score (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. This bonus is chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence, usually granting ranks in Fly, Acrobatics, or Knowledge (planes).
Construction Requirements
Cost varies
+2 Intelligence, Wisdom, or Charisma 2,250 gp; +4 Intelligence, Wisdom, or Charisma 21,000 gp; +6 Intelligence, Wisdom, or Charisma 40,500 gp
Craft Wondrous Item, Extend Spell, fly
Headband of Alluring Charisma
Price Varies; Aura moderate transmutation; CL 8th; Weight 1 lb.
+2 Charisma 4,000 gp; +4 Charisma 16,000 gp; +6 Charisma 36,000 gp
This attractive silver headband is decorated with a number of small red and orange gemstones. The headband grants the wearer an enhancement bonus to Charisma of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.
Construction Requirements
Cost varies
+2 Charisma 2,000 gp; +4 Charisma 8,000 gp; +6 Charisma 18,000 gp
Craft Wondrous Item, eagle's splendor
headband of Arcane energy
Price 20,000 gp; Aura strong evocation; CL 13th; Weight 1 lb.
This headband has three swirling patterns of red, green, and blue crystals arching across its length. Three times per day, its wearer can sacrifice an arcane spell to create an offensive blast or defensive shield. The blast is a ranged touch attack with a range of 30 feet, which deals 1d6 points of energy damage (cold, electricity, or fire) per spell level sacrificed. The shield creates a swirling band of energy that lasts 1 round and gives the wearer a deflection bonus to AC equal to 2 + the level of the spell sacrificed.
Construction Requirements
Cost 10,000 gp
Arcane Blast, Arcane Shield, Craft Wondrous Item, prismatic spray
headband of counterspelling
Price 20,000 gp; Aura strong abjuration; CL13th; Weight1 lb.
This metal headband grants a +5 insight bonus on Spellcraft checks made to identify a spell as it is being cast. Furthermore, once per day the wearer can attempt to counter a spell by casting the appropriate spell as an immediate action instead of doing so with a readied action. The wearer must first identify the spell being cast before countering a spell with this headband.
Construction Requirements
Cost 10,000 gp
Craft Wondrous Item, spell turning
Headband of deathless devotion
Price 6,400 gp; Aura faint enchantment; CL 1st; Weight 1 lb.
This white headband, often painted or embroidered with calligraphy or a stylized pictogram such as a sunburst, helps focus the wearer's resolve and absolute determination to survive and succeed. The wearer gains a +2 morale bonus on stabilization checks and on saving throws against ongoing effects with recurring saves, such as diseases, poisons, or compulsions such as dominate person or hold person.
If the wearer is a samurai, he treats his resolve ability as if he were two class levels higher.
Construction Requirements
Cost 3,200 gp
Craft Wondrous Item, heroism, stabilize
Headband of Fortune's Favor
Price 7,700 gp; Aura faint enchantment and evocation; CL 5th; Weight 1 lb.
This multicolored headband with beaded tassels tips luck in the wearer's favor. The wearer gains a +1 luck bonus on saving throws.
Any effect that gives the wearer a luck bonus (such as a divine favor or prayer spell) or explicitly increases the wearer's good luck (such as a witch's fortune hex, the Luck domain's bit of luck domain power, and so on) lasts for 1 round longer than normal on the wearer. Abilities without a time-based duration (such as carrying a stone of good luck) are unaffected by the headband.
Construction Requirements
Cost 3,850 gp
Craft Wondrous Item, ill omen or prayer
Headband of Havoc
Price 8,000 gp; Aura faint enchantment; CL 5th; Weight 1 lb.
This band of raggedly stitched animal skins and teeth focuses a barbarian wearer's bloodlust. When the wearer enters a rage, she selects one of her rage powers. For the duration of the rage, that power functions as if the wearer's barbarian level were four levels higher.
Once per day when the wearer is attacked or has to make a saving throw against a hostile effect, she may spend 2 rounds of rage to begin a rage as an immediate action. This rage becomes active prior to resolving the attack that triggered it and lasts until the start of her next turn (at which time she may continue to rage as if she had begun the rage in the normal manner).
Construction Requirements
Cost 4,000 gp
Craft Wondrous Item, rage
Headband of inspired wisdom
Price Varies; Aura moderate transmutation; CL 8th; Weight 1 lb.
+2 Wisdom 4,000 gp; +4 Wisdom 16,000 gp; +6 Wisdom 36,000 gp
This simple bronze headband is decorated with an intricate pattern of fine green etchings. The headband grants the wearer an enhancement bonus to Wisdom of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.
Construction Requirements
Cost varies
+2 Wisdom 2,000 gp; +4 Wisdom 8,000 gp; +6 Wisdom 18,000 gp
Craft Wondrous Item, owl's wisdom
Headband of Intuition
Price 7,000 gp; Aura faint divination; CL 3rd; Weight 1 lb.
This headband gives its wearer the gift of foresight, effectively allowing her to determine whether or not a particular course of action will grant weal and/or woe. Three times per day the wearer of this headband can, as a standard action, gain information about a specified course of action as if using the augury spell, except that the wearer always gets a meaningful reply.
Construction Requirements
Cost 3,500 gp
Craft Wondrous Item, augury
Headband of KI Focus
Price 5,400 gp; Aura faint abjuration; CL 1st; Weight 1 lb.
This tied headband helps the wearer focus his ki more effectively. Whenever the wearer spends ki points to make an additional attack, that attack roll gains a +1 insight bonus (+2 if the wearer is using a ki focus weapon with that attack). Furthermore, the wearer of a headband of ki focus is immune to the ninja's ki block trick or similar effects that block the wearer from using ki points.
Construction Requirements
Cost 2,700 gp
Craft Wondrous Item, creator must have a ki pool
Headband of Knucklebones
Price 27,500 gp; Aura moderate necromancy; CL 9th; Weight 1 lb.
This headband is made of interlocked finger bones woven together by leathery tendons and gristle. The wearer may use command undead up to three times per day, but only affecting zombies. Once per day, the wearer may use the headband to animate one Medium zombie as if using animate dead.
Construction Requirements
Cost 13,750 gp
Craft Wondrous Item, animate dead, command undead
Headband of mental prowess
Price Varies; Aura strong transmutation; CL 12th; Weight 1 lb.
+2 to two mental ability scores 10,000 gp; +4 to two mental ability scores 40,000 gp; +6 to two mental ability scores 90,000 gp
This simple copper headband has a small yellow gem set so that when it rests upon the forehead of the wearer, the yellow gem sits perched on the wearer's brow as if it were a third eye in the middle of her forehead. Often, the headband contains additional designs to further accentuate the appearance of a third, crystal eye.
The headband grants the wearer an enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.
These bonuses are chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence.
Construction Requirements
Cost varies
+2 to two mental ability scores 5,000 gp; +4 to two mental ability scores 20,000 gp; +6 to two mental ability scores 45,000 gp
Craft Wondrous Item, eagle's splendor, fox's cunning, owl's wisdom (any two)
Headband of Mental Resilience
Price 64,000 gp; Aura strong abjuration and transmutation; CL 16th; Weight 1 lb.
Five faceted sapphires decorate this ornate headband. The headband protects the wearer from effects that would damage his mental capacity. After wearing the headband for 24 hours, the wearer gains five temporary ability points. These points do not add to the wearer's ability scores and do not grant a bonus to any roll. Any damage or drain to a mental ability score (Intelligence, Wisdom, or Charisma) taken by the wearer is subtracted from these points first. Damage or drain in excess of the wearer's temporary ability points is applied to his current ability scores as normal. The wearer immediately loses all temporary ability points upon removing the headband.
In addition, the headband grants the wearer a +2 enhancement bonus to Intelligence, Wisdom, and Charisma. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. It also grants skill ranks as a headband of vast intelligence +2.
Temporary ability points that are lost to ability damage return after 24 hours. Ability points lost to ability drain are lost permanently.
Construction Requirements
Cost 32,000 gp
Craft Wondrous Item, eagle's splendor, fox's cunning, lesser restoration, owl's wisdom
Headband of mental superiority
Price Varies
+2 Intelligence, Wisdom, and Charisma 16,000 gp; +4 Intelligence, Wisdom, and Charisma 64,000 gp; +6 Intelligence, Wisdom, and Charisma 144,000 gp; Aura strong transmutation; CL 16th; Weight 1 lb.
This ornate headband is decorated with numerous clusters of small gemstones. The headband grants the wearer an enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. The headband also grants skill ranks as a headband of vast intelligence.
Construction Requirements
Cost varies
+2 Intelligence, Wisdom, and Charisma 8,000 gp; +4 Intelligence, Wisdom, and Charisma 32,000 gp; +6 Intelligence, Wisdom, and Charisma 77,000 gp
Craft Wondrous Item, eagle's splendor, fox's cunning, owl's wisdom
Headband of Ninjitsu
Price 15,000 gp; Aura faint abjuration; CL 1st; Weight 1 lb.
This simple black cloth band focuses the wearer's ki, helping her use subtle misdirection against opponents in combat. The wearer gains a +2 competence bonus on Bluff checks made to feint and combat maneuver checks made to reposition, and once per day she can attempt a feint or reposition maneuver as a swift action. The wearer also gains a +2 insight bonus on attack rolls on sneak attacks and can sneak attack creatures with concealment or total concealment, though miss chances apply normally.
Construction Requirements
Cost 7,500 gp
Craft Wondrous Item, eagle's splendor, see invisibility
Headband of ponderous recollection
Price 5,100 gp; Aura moderate divination and transmutation; CL 8th; Weight 1 lb.
This black leather headband has two small amber gemstones set so they rest on the wearer's forehead. The headband grants the wearer a +2 enhancement bonus to Intelligence. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. It also grants skill ranks as a headband of vast intelligence, but always grants ranks in a Knowledge skill.
As a swift action three times per day, the wearer can call upon the headband to reveal the abilities and weaknesses of a creature within line of sight. The headband fills the wearer's mind with information as though the wearer had made a Knowledge check with a natural roll of a 5, adding her bonuses to the check as normal. At the start of her next turn, the wearer receives additional information as though she had made the check with a natural roll of 10. At the start of her turn after that, the wearer receives a final piece of information, treating her natural roll as 15.
Construction Requirements
Cost 2,550 gp
Craft Wondrous Item, know the enemy (Ultimate Magic)
Headband of Seduction
Price 40,000 gp; Aura faint enchantment and transmutation; CL 5th; Weight 1 lb.
This plain white band makes the wearer seem more attractive. The wearer gains a +2 competence bonus on Charisma-based checks with other members of his creature type. If the wearer is of the humanoid type, he gains a +5 competence bonus on creatures of his subtype instead. Once per day, the wearer can attempt to affect a creature as the spell unnatural lust but with a duration of 10 minutes.
Construction Requirements
Cost 20,000 gp
Craft Wondrous Item, unnatural lust
Headband of unshakeable resolve
Price 5,600 gp; Aura moderate abjuration and transmutation; CL 8th; Weight 1 lb.
This simple white cotton headband is decorated with a stylized imperial dragon coiled above the wearer's forehead. The headband grants the wearer a +2 enhancement bonus to her Wisdom score. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.
Whenever the wearer suffers a fear effect, she may spend an immediate action to reduce the severity of the fear effect by one step. If the wearer would become panicked, she is instead frightened. If she would become frightened, she is instead shaken. If the wearer would become shaken, the effect is negated entirely. The wearer can use this ability up to three times per day.
Construction Requirements
Cost 2,800 gp
Craft Wondrous Item, owl's wisdom, remove fear
Headband of vast intelligence
Price Varies; Aura moderate transmutation; CL 8th; Weight 1 lb.
+2 Intelligence 4,000 gp; +4 Intelligence 16,000 gp; +6 Intelligence 36,000 gp
This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.
Construction Requirements
Cost varies
+2 Intelligence 2,000 gp; +4 Intelligence 8,000 gp; +6 Intelligence 18,000 gp
Craft Wondrous Item, fox's cunning
Hollywreath Band
Price 5,700 gp; Aura faint transmutation; CL 3rd; Weight 1 lb.
This headband is woven of magically preserved holly, its deep green leaves and bright red berries perpetually lustrous. The wearer may create goodberries once per day as the spell, and any effect she creates that affects plants, including the domain powers of the Plant domain, take effect at +1 caster level and gain a +1 bonus to the save DC.
Construction Requirements
Cost 2,580 gp
Craft Wondrous Item, goodberry, plant growth
Hunter's Band
Price 11,000 gp; Aura faint transmutation; CL 4th; Weight 1 lb.
This simple headband of braided hide grants a +5 competence bonus on Survival checks and inures the wearer to the strain of long travel, as the tireless pursuit spell . If the wearer is a ranger, the hunter's band increases his favored enemy bonus on attack rolls by +1 for all his favored enemies. If the ranger has the hunter's bond (companions) class feature, this increase also applies to the attack roll bonus his allies gain from that ability.
Construction Requirements
Cost 5,500 gp
Craft Wondrous Item, instant enemy , tireless pursuit, creator must have 5 ranks in Survival
Phylactery of Faithfulness
Price 1,000 gp; Aura faint divination; CL1st; Weight—
This item is a tiny box containing religious scripture. The box is affixed to a leather cord and tied around the forehead, worn so that the box sits upon the wearer's brow. There is no mundane way to determine what function this religious item performs until it is worn. The wearer of a phylactery of faithfulness is aware of any action or item that could adversely affect her alignment and her standing with her deity, including magical effects. She acquires this information prior to performing such an action or becoming associated with such an item if she takes a moment to contemplate the act.
Construction Requirements
Cost 500 gp
Craft Wondrous Item, detect chaos, detect evil, detect good, detect law
Phylactery of Negative Channeling
Price 11,000 gp; Aura moderate necromancy; CL10th; Weight—
This item is a boon to any character able to channel negative energy, increasing the amount of damage dealt to living creatures by +2d6. This also increases the amount of damage healed by undead creatures.
Construction Requirements
Cost 5,500 gp
Craft Wondrous Item, creator must be a 10th-level cleric
Phylactery of Positive Channeling
Price 11,000 gp; Aura moderate necromancy; CL 10th; Weight —
This item allows channelers of positive energy to increase the amount of damage dealt to undead creatures by +2d6. This also increases the amount of damage healed by living creatures.
Construction Requirements
Cost 5,500 gp
Craft Wondrous Item, creator must be a 10th-level cleric
Phylactery of the Shepherd
Price 7,000 gp; Aura faint divination; CL 3rd; Weight 1 lb.
Three times per day on command, the phylactery's wearer can determine the current health and overall well-being of any one ally within 30 feet. This effect acts as the status spell. If the wearer has the ability to channel energy or lay on hands, he can as a swift action choose to apply the effects of that class feature to an ally he is currently evaluating so long as that ally is within 30 feet of him, but doing so ends the effect of the phylactery's status.
Construction Requirements
Cost 3,500 gp
Craft Wondrous Item, status
Serpent's Band
Price 9,000 gp; Aura moderate conjuration and enchantment; CL 10th; Weight 1 lb.
The wearer of this circlet gains a +2 insight bonus on saving throws against effects with the emotion descriptor, including fear effects. The wearer gains fluency in Draconic and may converse with non-sentient (Int 1 or 2) reptilian animals and magical beasts as if using the speak with animals spell, and gains a +4 competence bonus on Handle Animal and wild empathy checks made when interacting with such creatures.
Construction Requirements
Cost 4,500 gp
Craft Wondrous Item, animal trance, hypnotism, speak with animals, summon nature's ally V
Shifter's Headband
Price Varies; Aura moderate transmutation; CL 8th; Weight —
+2 Intelligence, Wisdom, or Charisma 4,500 gp; +4 Intelligence, Wisdom, or Charisma 17,500 gp; +6 Intelligence, Wisdom, or Charisma 39,000 gp
This band of reddish fox fur is marked on the front with a distinctive symbol that constantly shifts into a different character. The headband grants the wearer an enhancement bonus to one mental ability score (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. This bonus is chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence.
If the wearer is a creature who uses magic to change form, she gains the following additional benefits.
Shifter's headband +2: The wearer treats her caster level as if it were one level higher when casting spells or creating extracts of the polymorph subschool.
Shifter's headband +4: Once per day while under the effect of a polymorph spell or extract, the wearer can assume another form allowed by that effect. This is a standard action.
Shifter's headband +6: Whenever the wearer changes her shape with a polymorph effect, she gains DR 5/silver for 1 minute (this ends if she returns to her natural form).
These additional shapeshifter abilities are cumulative. For example, a creature wearing a shifter's headband +4 gains the extra transformation ability and treats her caster level as 1 higher than normal for polymorph spells and extracts.
Construction Requirements
Cost varies
+2 Intelligence, Wisdom, or Charisma 2,250 gp; +4 Intelligence, Wisdom, or Charisma 8,750 gp; +6 Intelligence, Wisdom, or Charisma 19,500 gp
Craft Wondrous Item, polymorph self
Soulbound Eye
Price 30,000 gp; Aura strong necromancy; CL 16th; Weight —
Appearing at first like an expensive, masochistic adornment, this almond-sized star ruby is set in a gold clasp, one side of which is festooned with several long spikes. A soulbound eye is not an item that most creatures would voluntarily wear—they are instead crafted by powerful creatures who wish to use another creature as a sort of remote-viewing slave. A soulbound eye must be attached to a willing or helpless creature by pressing the spike-covered surface to the creature's brow—the gem swiftly and painfully embeds itself in the victim's forehead, immediately activating to forge a shared link between the wearer and the creature who placed the item on its head (the "master").
Once implanted, the soulbound eye allows the master to observe the world around the wearer through the wearer's senses. It also allows for telepathic communication between the wearer and the master. Neither of these features function across planar boundaries.
The soulbound eye's wearer is not compelled to obey its master's telepathic commands, but the master can use the soulbound eye as a conduit for hold monster, modify memory, pain strike , and suggestion spells, treating the wearer as the target of the spell no matter the distance between master and wearer. The victim is allowed any normal saving throws or spell resistance against spells cast through the soulbound eye.
An implanted soulbound eye functions like a cursed item once it is in place—it can only be removed if the curse is first lifted via an effect like remove curse or break enchantment. Once removed, a soulbound eye crumbles to fragments.
Construction Requirements
Cost 15,000 gp
Craft Wondrous Item, scrying
Veiled Eye
Price 12,000 gp; Aura faint conjuration; CL5th; Weight—
This banded agate attaches itself to its wearer's forehead and then, blinking and focusing, begins to act as an additional eye. When worn, the veiled eye has the same vision as the wearer (such as low-light vision, darkvision 60 ft., or the oracle's clouded vision curse). It grants the wearer no particular advantages so long as his original eyes continue to function normally. However, should his original eyes stop working, whether because of the wearer becoming blinded or even his own decision to close them, he can see through the veiled eye instead. When the wearer is using the veiled eye as his only vision source, he takes a –2 penalty on ranged attack rolls but gains a +2 insight bonus on saves against gaze attacks.
Construction Requirements
Cost 6,000 gp
Craft Wondrous Item, remove blindness/deafness
Winter Wolf Headband
Price 32,000 gp; Aura moderate transmutation; CL 7th; Weight 1 lb.
Crafted of pale bone or silver, this headband features a snarling wolf's head centered on the wearer's forehead. The wearer gains cold resistance 10. Once per day, the wearer may transform into a Large white-furred wolf for 11 minutes. In addition, once per day the wearer may breathe a 30-foot cone of cold that deals 7d6 points of cold damage (Reflex DC 16 for half). The wearer may use this breath weapon even when transformed.
Construction Requirements
Cost 16,000 gp
Craft Wondrous Item, beast shape II, dragon's breath , resist energy