Transmute Blood To Acid
School transmutation [acid, pain]; Level sorcerer/wizard 9
Casting Time 1 standard action
Components V, S, M (a wax doll and a vial of acid worth 10 gp)
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration concentration (maximum 1 round/5 levels)
Saving Throw Fortitude half; Spell Resistance yes
You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round. The creature is staggered and sickened by the debilitating pain. A successful Fortitude save each round halves the damage and negates the staggered condition for 1 round. If this damage reduces the creature to 0 or fewer hit points, it dissolves, leaving only the barest trace of remains. A dissolved creature's equipment is unaffected.
Anyone who strikes the target with a non-reach melee weapon, natural weapon, or unarmed attack takes 3d6 points of acid damage as the acidic blood sprays on the attacker. If the attack is from a piercing or slashing manufactured weapon, the weapon also takes this damage.
This spell has no effect on creatures immune to critical hits or bleed effects.